Superhero


A superhero is a type of stock character, possessing "extraordinary or superhuman powers", dedicated to protecting the public. Since the debut of the prototypical superhero Superman in 1938, stories of superheroes — ranging from brief episodic adventures to continuing years-long sagas — have dominated comic books and crossed over into other media. The word itself dates to at least 1916. A female superhero is sometimes called a superheroine . "Super heroes" is a trademark co-owned by DC Comics and Marvel Comics.

By most definitions, characters strictly require actual superhuman powers to be deemed superheroes. However, this term can be applied to characters who perform the same functions but are devoid of such powers and abilities who are alternately referred to as costumed crime fighters ; an example of the latter being Green Arrow. Such characters were generally referred to as "mystery men" in the late 1930s and 1940s (a period historians and fans call the Golden Age of Comic Books), to distinguish them from characters with super-powers.

They fight villains with supernatural "stronger" abilities/powers.

In the traditional paradigm, superheroes utilize their abilities to combat criminal actions and to supplement the endeavors of law enforcement by circumventing legal restrictions on police entities to achieve success. In addition to this fundamental purpose, a superhero is also prone to combating characters representing their polar opposites known as supervillains, which are usually characters possessing similar powers and abilities who utilize them for nefarious or malicious purposes. Traditionally, a superhero will regularly engage in physical and strategic combat with a collection of recurring idiosyncratic and iconic villains often known as a rogues gallery in attempting to thwart a number of schemes; it is also common for one of these characters to serve as a primary antagonist for a superhero as an archenemy, with the others serving as secondary nemeses. Additionally, superheroes will combat threats against humanity, such as aliens and supernatural or mythological entities, or threats posed by supervillains.

Superheroes remain a staple of most illustrated serial fiction in Western culture, and frequently draw both acclaim and controversy for both their perceived and demonstrable influence on social and political issues that are usually addressed in the works depicting them. In the twentieth century, superheroes and comic books were occasionally attacked as proponents of subversive political and social ideologies; on other occasions, they served to support and idealize the dominant values of the national culture. They have, historically, also been utilized as commentary on controversial subjects afflicting national matters political, social, sexual, and philosophical.

Common traits

  • Extraordinary powers, skills and/or equipment. Superhero powers vary widely; superhuman strength, the ability to fly, enhanced senses, and the projection of energy bolts are all common. Others have special weapons or technology, such as Iron Man's powered armor suits and Green Lantern’s power ring. Many characters supplement their natural powers with a special weapon or device (e.g., Wonder Woman's lasso and bracelets, Green Arrow's trick arrows, Spider-Man's webbing, Wolverine's adamantium claws, Daredevil's billy club, or Thor's hammer).
  • A strong moral code, including a willingness to risk one's own safety in the service of good without expectation of reward (Spider Man's "With great power there must also come great responsibility"). Such a code often includes a refusal or strong reluctance to kill or wield lethal weapons.
  • A secret identity that protects the superhero's friends and family from becoming targets of his or her enemies, such as Clark Kent (Superman), although many superheroes have a confidant (usually a friend or relative who has been sworn to secrecy). As one scholarly work analyzed in 1972,

...the rigid convention of giving super-heroes a secret identity ... is part of their psychological defence mechanism. Each super-hero chooses in the beginning of his career a disguise and a battle name. ... He dons a mask and in doing so reaches back to the age-old custom of exorcising demons and evil spirits by frightening them with a terrifying disguise. Today the villain stands in place of evil spirits. The super-hero's disguise has therefore become a mythical element. ... The super-hero divides himself into two component parts, each part playing its role: the alter ego and the secret identity. The dream half ( alter ego ) expresses all that the author or designer — and with him the reader — would like to be; the other half, rooted in reality, is a symbol of the ordinary everyday man following the behaviour pattern ordained by society. It is a division of life into dream and reality ... and serves to strengthen the individual's self-confidence and to justify his personal way of thinking.

  • A distinctive costume, often used to conceal the secret identity (see Common costume features).
  • An underlying motif or theme that affects the hero's name, costume, personal effects, and other aspects of his or her character (e.g., Batman resembles a large bat, operates at night, calls his specialized automobile, which also appears bat-like, the "Batmobile" and uses several devices given a "bat" prefix; Spider-Man can shoot webs from his hands, has a spider web pattern on his costume, and other spider-like abilities; Phoenix, has the ability to create inextinguishable cosmic fire, and she also an immortal as she always rises from death).
  • A supporting cast of recurring characters, including the hero's friends, co-workers and/or love interests, who may or may not know of the superhero's secret identity. Often the hero's personal relationships are complicated by this dual life, a common theme in Spider-Man and Batman stories in particular.
  • A number of enemies that he/she fights repeatedly. In some cases superheroes begin by fighting run of the mill criminals before supervillains surface in their respective story lines. In many cases the hero is in part responsible for the appearance of these super villains (the Scorpion was created as the perfect enemy to defeat Spider-Man, and characters in Batman's comics often accuse him of creating the villains he fights). Often superheroes have an archenemy who is more troubling than the others. Often a nemesis is a superhero's doppelganger or foil (e.g., Sabretooth embraces his savage instincts while Wolverine tries to control his; Batman is dark, quiet, and grim, while the Joker is colorful, loquacious, and flamboyant).
  • Independent wealth (e.g., Batman or the X-Men's benefactor Professor X) or an occupation that allows for minimal supervision (e.g., Superman's civilian job as a reporter).
  • A headquarters or base of operations, usually kept hidden from the general public (e.g., Superman's Fortress of Solitude or Batman's Batcave).
  • A backstory that explains the circumstances by which the character acquired his or her abilities as well as his or her motivation for becoming a superhero. Many origin stories involve tragic elements and/or freak accidents that result in the development of the hero's abilities.
  • A weakness or Achilles' heel, whether concrete and external, such as Kryptonite in the case of Superman; or psychological and internal, such as anger and biochemistry in the case of the The Incredible Hulk.

Common costume features

A superhero's costume helps make him or her recognizable to the general public both within the comic-book reality as well as the reader's reality. Due to the serial nature of comics, the style and appearance of the title character often changes with the introduction of a new artist. To make the title character immediately recognizable from other characters within the title or from competing characters in other comic-book titles it is practical to make the costumed character flamboyant and therefore more iconic. Costumes are often colorful to enhance the character's visual appeal and frequently incorporate the superhero's name and theme. For example, Daredevil resembles a red devil, Captain America's costume echoes the American flag, Batman resembles a large bat, and Spider-Man's costume features a spider web pattern. The convention of superheroes wearing masks (frequently without visible pupils) and skintight unitards originated with Lee Falk's comic strip hero The Phantom .

Many features of superhero costumes recur frequently, including the following:

  • Superheroes who maintain a secret identity often wear a mask, ranging from the domino masks of Green Lantern and Ms. Marvel to the full-face masks of Spider-Man and Black Panther. Most common are masks covering the upper face, leaving the mouth and jaw exposed. This allows for both a believable disguise and recognizable facial expressions. A notable exception is Superman, who wears nothing on his face while fighting crime, but uses large glasses in his civilian life as Clark Kent. As well, because Superman possesses super speed, he is able to move his face back and forth quickly enough when he is Superman to blur any distinguishable features. Some characters wear helmets, such as Doctor Fate or Magneto.
  • A symbol, such as a stylized letter or visual icon, usually on the chest. Examples include the uppercase "S" of Superman, the bat emblem of Batman or the spider emblem of Spider-Man and the large skull emblem of The Punisher. Often, they also wear a common symbol referring to their group or league, such as the "4" on the Fantastic Four's suits, or the "X" on the X-Men's cost


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